1920 sulfur 2880 coal hqm door 12 satchels.
Satchel through sheet metal wall rust.
56 hours 35 min 1 sec 555 560.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
48 hours 30.
960 sulfur 1440 coal iron door 4 satchels.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
Doors wooden door 2 satchels.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
High external wall gate wood satchel charges 7 c4s 2 1.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
If the door has 88 hp left it s useful to know.
Once a satchel charge has been stuck to an object it will automatically arm itself.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
12 gauge buckshot 95 239.
Both the high external wooden wall and gate require 6 satchel charges to be destroyed.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.